Wednesday, August 24, 2016

Eve Online Mining: Mining Barges and Exhumers will change in September, 2016

CCP Fozzie calls the upcoming changes to barges and exhumers "tweaks" in the title of the related Dev Blog: [September] Mining Barge and Exhumer tweaks. The Dev Blog has the proposed stat changes as they currently stand, and the changes are live on the Singularity server.

Deciding what needs tweaking and in what way a thing should be tweaked is a tweaking mystery. Frankly, given the disconnected nature of many CCP tweaks, I get the feeling that tweaking has more to do with maintaining job security than with serving the player base that will be most affected.

Seems everybody who lives in New Eden knows all about mining and has an opinion about how it could and should be improved. Unfortunately, a close read of posted comments shows most of these people maybe sat in a Venture a few years ago or play around in a single barge from time to time.

Mining in Eve makes sense only in one circumstance: multi-boxing. It scales incredibly well. Running six Hulks with max boosts I make very good ISK. I mean, very good. But, I don't do it for the ISK alone. If my goal was pure ISK generation I'd trade.

Mining results in a good amount of ISK and I enjoy being in space with my mini-fleet.

About the upcoming exhumer changes: I only care about the Hulk, though I do use Skiffs and Mackinaws sometimes. The changes to the Hulk will be fine for nullsec where the asteroids are much larger, but will be a pain in highsec where the asteroids are so much smaller, meaning more micromanagement of the strip miners.

All the mining vessels will have two strip miner hardpoints and the visuals have been re-worked. You can tell the new ships apart by the number of circular things in the center - 3 for Hulk, 2 for Mackinaw and 1 for Skiff, along with the numbering scheme - Hulk is 09, Mack is 07 and Skiff is 05.

One thing that is great that I hope comes with the September barge/exhumer revamp is new SKINS.

Feast your eyes on these:

Hulk: Morphite Shine SKIN
http://imgur.com/jGRW6xH

Hulk: Digmaster Blazon SKIN
http://imgur.com/KFTo15E

Hulk with ORE Development SKIN
http://imgur.com/c8NMCcY

Hulk with Paydirt Prospector SKIN
http://imgur.com/5K0KmE6

Upcoming Hulk with no SKIN
http://imgur.com/KPBWxec

Mackinaw with Morphite Shine SKIN
http://imgur.com/WCDstzh

Skiff with Morphite Shine SKIN
http://imgur.com/8RgooAi

Monday, August 15, 2016

Eve Online Mining: Upcoming Rorqual Changes

Lot of banter about how long it's taken CCP to make changes to the Rorqual and here and there some opinions about what those changes should be. Since this year's Fanfest CCP's been dropping hints as to the changes they have in mind and the timetable (November, 2016).





One thing is clear, whoever is coming up with the hinted at changes to the Rorqual has not spent quality time mining in nullsec. Probably, hasn't spent quality time mining.

Why so?

Because the hinted at Rorqual changes are idiotic and do not reflect the reality of nullsec mining.

Seems the cool kids these days are all for on-grid boosting. Think taking warfare links out of the POS did nothing for the defense of null systems by small corps/alliances, but that's for another day.

Most nullsec Rorqual boosters are run by multi-boxing miners. I'm tempted to say all, but okay, that would be hyperbole. The Rorq could use attention - the fleet hangar is ridiculously small, smaller than that of the Orca, and its ability to compress is a need of the past, for the most part. The Heavy Water requirement is a pain in the neck, but if it seems necessary that the machine requires upkeep, so be it. We multi-boxers can figure out a way to get our miners to an ice belt when needed.

What we neither need nor want is to have the Rorqual on-grid at the anom or belt. That's where the idiocy floods in and nothing CCP has suggested by way of other changes makes it less idiotic, maybe only more so.

Rorqual mining drones - not needed. We're able to harvest just fine with our boosted Hulks and Skiffs.

Rorqual tank - gee, yeah, let's sit there and suffer a bit longer.

Rorqual offensive capability - let's see, I'm here to harvest but maybe I can risk the Rorqual to get some roaming interceptors on my killboard. Or maybe I'll get really lucky and kill enough of their tackle to warp out - which is wishful thinking. None of which is why I've dedicated so much time and ISK to develop mining toons.

Rorqual - the bait ship. The Rorqual will be able to cast a limited invulnerability spell on itself and the ships in its fleet and on grid for a limited amount of time (5 minutes have been mentioned). Invulnerability comes with immobility and inability to target or damage the enemy, so you get to sit and watch your opponents position themselves as they want while waiting down the timer.

Sure, fit a cyno and wait. But this brings up what's at the root of the problem with having the Rorqual on grid: We may or may not have PvP support ready willing and able to come to our aid at some unknowable point. This means, our mining ops are now dependent on the availability of sufficient PvP pilots that will be on call in case they're needed. You know, go rat or something until we need you. And even if you are on call, will you really be able to respond in time if a wormhole spawns in our mining system and spews pilots with bad intentions?

Most miners are individualistic, independent souls. We multi-box miners welcome corpmates and blues into our mining fleets, but we don't want to have to rely on the availability of other players to mine in nullsec with Rorqual boosts, or Rorqual-level boosts.

And forget the small group or solo miner - who in the world is going to put their Rorq on grid for a single Skiff? Leaving the Rorqual in a POS AFK boosting with a fleet up allows any number of casual solo miners to spend some time alone in an anom and receive the same boosting benefits afforded to mining op fleets.

CCP, before you make more ridiculous moves in this direction, give this some real thought. Not imagination, but what real miners in the field want and need.

Wednesday, August 3, 2016

Eve Online Mining: Nullsec Mining, Part Two

A few more general points before we dig in...

Things to keep in mind when looking for a sov nullsec mining home were discussed in Part One. Another thing to consider when shopping for a home is the availability of ice anomalies, at least if you plan to bring, build or buy your own Rorqual and train your own booster pilot as the Rorq eats up Heavy Water when running the Industrial Core, which you'll want to do as it needs to be running to activate max mining boosts. With Industrial Reconfiguration trained to 5, you'll use this amount of Heavy Water:

Units per minute: 112.6
Units per 5 minutes: 563
Units per hour: 6,756
Units per day: 162,144

Multiply those numbers by the market price per unit of Heavy Water and you'll see that securing a steady supply of Heavy Water is important. It could turn out that the corp you join or the alliance already has an around-the-clock perfect Rorq booster sitting in a POS at your disposal. However, it's also a good possibility that if you have a perfect Rorq booster you'll end up being the player with a character boosting in that POS. While it seems there are quite a few Rorq pilots out there, not that many are "perfect" boosters. By "perfect" you could mean all the related mining leadership skills, Rorq ship skills and Mining Foreman Mindlink, but having all the leadership skills to 5 brings further benefits (+10%) with respect to agility, targeting range, targeting speed, shield amount and armor amount - all nice bonuses.

When you work a nullsec ice anomaly, focus on Glare Crust as it will yield the highest amount of Heavy Water. Ice anomalies have no connection to sov or sov upgrades - like highsec, a system either offers an ice anom or two, or it doesn't. Nullsec ice anoms spawn with the same frequency as those in highsec.

Go HERE for a quick snapshot of what's happening with ice variations and ice products.

The bonuses you will receive from a perfect Rorq plus the value of upgraded sov ore and the yield of a Hulk work together to make nullsec mining much, much more profitable than highsec.

Almost Time to get your fleet on grid

The discussion is about multi-box mining only. Not a fan of solo mining anywhere, but that's especially true in null. If you must remain solo, give some thought to developing a ratting pilot. Mining makes great ISK if you use multiple miners as it scales well - easy to add more miners without much added effort. Solo mining will prove to be a pain in the neck to you and probably those around you.

The roles: miner, hauler, booster and one more not previously mentioned anywhere on this blog - prober. As having a probing toon isn't discussed often when it comes to mining, let's look at why.

Why you want probing skills and gear

My setup includes 4-6 Hulks (or Skiffs depending) on grid at the anom for extended periods of time. That's a lot of ISK and fairly slow aligning ships. Intel is key. Local isn't the main point, I want to know way in advance if non-blues are in the neighborhood. If I haven't started warping before they enter local, it might be too late. Intel is usually provided by alliance or coalition channels, maybe corp channels. The quality of such intel varies greatly from group to group and even moment to moment, depending on how many people are online, where they are located, and how much attention they're paying to their own local. Prime is to have the system in which you're actively mining "boxed," which means you have eyes, or at least eyes you can really count on, in every adjoining system so no one can get into your active system without being seen by scouts first.

Boxing a system is great. Intel is great. But there's one thing that can ruin all of this - wormholes (WHs). Cosmic Signatures that you have to probe down to identify and locate. They might be data, relic, or combat sites - or they could be WHs. WHs are a very popular way for PvP groups to quickly roam about with very little advance warning - and almost no warning if a wormhole they can jump through spawns in your system.

Thus, your probing alt. Whenever a previously unidentified Cosmic Signature appears in your active system, you want to know if it's a WH or a non-threatening PVE site and, if it's a WH, to where it leads, size, and likely lifespan. When there is a WH in your active system your fleet is at risk to a sudden hostile group jumping in without prior warning.

If you keep good track of the WH sigs in your active system, you might make the logistics folks in your corp happy as often a WH chain will lead to a good high or low sec system not far from a market hub. Your PvP folks might appreciate the heads-up also as they can use them for a roam.

What to do when a WH sig appears? Responses by miners vary, maybe due to risk management, complacency, greed, or some mix. Some do nothing different. Some completely stand down. Personally, I usually switch to Skiffs for a faster alignment time.

Also note, WHs make intel channels questionable because WHs can pop up anywhere. You might have a lot of systems covered in your intel channels, but what if a WH pops up next door or close by and there are no reliable eyes between you and that system? Box your active system if at all possible - I'll often sacrifice a miner to do scout duty, or rotate scout duty among corpmates who are also mining, etc. It's easy to get complacent and lazy. It's also expensive.

Finally on grid...

This is anti-climatic: What I have on grid at all times during the mining session are 4-6 Hulks. The booster is in a Rorqual sitting in a POS. The hauler warps in, scoops what's available and warps to the POS where he either dumps it in a compression array or in the fleet hangar of the Rorq, which can also compress ore. I prefer a compression array as it can hold 20 million m3 or ore, but either way works.

Note: I prefer to work out of a POS as opposed to being tethered to a Citadel. Don't want the Rorq bumped off the Citadel and don't want to have to dock to offload the ore (storage space on the Rorq, which is maxed out for cargo, is for Heavy Water and the ore hold is just too small). A small POS can give me a compression array and corporate hangar where I keep mining gear. Make sure it's stronted, and just take it down if attacked.

The questions are, if I'm using Hulks with their small ore holds and keep nothing on grid with them, like an Orca, to put their ore in, how does that work?

Enter the star of our show, the Enormous Freight Container.


http://imgur.com/a/vic7P

That's right, I'm jet can mining in nullsec. But this a very fine jet can - each Enormous Freight Container (EFC) can hold 250,000 m3 of ore! They're a weird thing. Packaged, they're only 2,500 m3 so you can deploy them with a T1 Industrial, but when launched, they blossom to the 250K m3 capacity.

When I'm about to start a mining session, I send my lead miner to an ore anom with the Rorq running boosts in the POS and the rest of my miners waiting there, do a survey, and pick a good spot that will put me in laser range of the Bistot, Arkonor and Mercoxit, at least the bulk of it, then warp the hauler in, launch the EFC, bookmark it and warp back to the POS. Until I've depleted the sweet ore within range of the launched EFC, I'll warp the hauler in to clear it out as need be.

Note: Your miners and hauler will want to set their HUD safety to red so they can all access the EFC.

Note: I make a bookmark off-grid to the ore anom (which is now a pain due to the grid size) and warp my mining crew there from the POS before going directly to the EFC bookmark at the anom. The reason is, it's often many AU between POS and EFC bookmark and it's a horrible feeling to see local fill up while you're in a 30 AU warp with a fleet of Hulks.

What ship I use to haul with varies, but usually either an Orca maxed for cargo or a Miasmos. The Orca is the easiest as it can hold 190K m3 of ore among its three holds if maxed out for cargo, but it's also slower to align. The Miasmos is cheap and aligns quickly, but holds less than 60K m3 of ore. If intel's been a little dicey I'll probably use the Miasmos, but prefer the Orca. Some folks will use a freighter. I don't.

Note: If you want to pick up your EFC at the end of a session, you will have to use a freighter because it's now 250K m3 in size and will remain that size even if empty until it's repackaged. I don't bother. I leave them at the anom, rename them to something like "Feel free to use" and not worry about it. They disappear after downtime but are very cheap and easy to build (suggest you have a BPO, they're also relatively cheap).

Final thoughts

If you're a serious multi-boxer, and by serious I simply mean really enjoy it and are willing to make a bit of effort to situate yourself, you should be in sov nullsec. Yes, sov null right now due to fozziesov is a bit unstable, but while no one can guarantee eternal stability if you do your homework it's possible to find a home in null that will take your game to a much higher level of enjoyment (and ISK generation).